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Zhuoer Kan

Unit3: Project1——2.5

Thu, Feb 5

Last week’s enquiry:

After the tutorial, I shifted my focus to hardware.

New enquiry:
When users perform the same action(dragging a file into the trash)across different devices, how does hardware design influence body posture, hand movements, and operational paths, and in turn shape user behaviour?

Questions:
-How are the operations we take for granted designed?
-What kinds of gestures have we become accustomed to when interacting with contemporary technologies?
-Which gestures are already shaped by hardware devices?
-How do fingers physically interact with these interface spaces?

Experiment:
I asked different friends to perform the action(dragging a file into the trash)on their own computers, using their habitual way of operating.(The task was to create a new file in the top-left corner of the desktop and move it into the trash.)
I recorded their hand movements while performing this action.

Translating:
I attempted to translate these videos using dots and rectangles in order to capture hand movements.


After analysing the videos, I found that most people primarily use their index finger and middle finger.
Therefore, I used yellow dots to track the position of the index finger and blue dots to track the middle finger.
Rectangles represent the trackpad.

Through this process, I produced the following videos:

– All the videos


– A comparison of hand operations across devices from different brands.


– A comparison between different sizes of the same model.


– A comparison within the same model and the same size.

Outcome:
For the outcome, I plan to create an interactive website (currently, I have only built a very simple prototype).
Users are prompted with the instruction(dragging a file into the trash)
Once the action is completed, the screen will randomly display one of the collected hand-movement videos along with its translated version.

https://www.figma.com/proto/s5J46W04IIGSKrydJvl80P/Untitled?node-id=0-1&t=26CGESxgxdKwgIOX-1

Reflection:

–Our ways of operating are not only personal habits, but are also influenced by hardware design.
–At the beginning, I wanted to express that when we use a computer, we are also carrying out the rules of interface design. However, during the process of organising the material, I realised that everyone’s way of operating is slightly different, such as using one finger or two fingers. Even so, these operations are still influenced by hardware design.

–Outcome and media:The interactive form of the outcome still needs further thinking.


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